AI Insights · Timothy · October 2022
Top 5 Ultracasual Games Performance in Oceania, Q3 2022
Explore the performance trends of the top 5 ultracasual games in Oceania during Q3 2022, including insights on weekly downloads, revenue, and active users.
During the third quarter of 2022, the ultracasual gaming market in Oceania showed varied performance trends for the top 5 applications. Here's an overview based on data from Sensor Tower.
Fill The Fridge! from Rollic Games saw its weekly downloads peak at around 52.5K in late June, but experienced a decline, ending the quarter with approximately 12.2K downloads. Weekly revenue showed a downward trend, starting at $1.5K and finishing at $650. Active users also decreased from 123K to 57.7K over the quarter.
Slime it: Slime Game Simulator by Slime4Fun had a relatively stable performance. Weekly downloads hovered around 900 at the beginning of the quarter, ending at 463. Weekly revenue peaked at $1.4K mid-July but saw fluctuations, concluding at $805. Active users remained steady, starting at 3K and ending at 2.4K.
Diamond Painting ASMR Coloring from Crazy Labs showed consistent weekly revenue, starting at $348 and ending at $431. Weekly downloads saw a slight increase towards the end of the quarter, peaking at 933. Active users fluctuated but ended the quarter with a slight increase from 3.3K to 2.3K.
Goo: Slime simulator, ASMR by Exomind LTD demonstrated stability in weekly revenue, starting at $205 and ending at $210. However, weekly downloads were minimal, peaking at 40 early in the quarter and finishing at 12. Active users saw a slight decline from 8.9K to 7.4K.
Jelly Dye: Satisfying ASMR Game from AI Games FZ experienced a significant drop in weekly downloads, starting at 2.1K and dropping to 1.6K by the end of the quarter. Weekly revenue was relatively stable, ranging from $212 to $137. Active users fluctuated, starting at 7.2K and ending at 5.2K.
For more detailed insights and trends, visit Sensor Tower.